Author Archives

  • Expanded uses of Unity UI button functions

    Wanting a simple way to work with Unity UI, but limited to the functions of what buttons can do, or work without raycasting to objects attached to the camera?  Unity’s UI for buttons offer useful functionality, although limited.  By default, the UI will be able run such functions as checking, changing the tag and active […]

  • Unity, Hololens Gesture Input Freeze

    As a new intern here at SphereGen, I am lucky enough that I have worked developing games with the HoloLens for almost a year.  I have seen the HoloLens go through iteration after iteration of upgrades to the Holotoolkits, on top of Unity upgrades, giving me a decent feel for how the systems run and […]