Author Archives

  • Programming in Unity with Flexibility in Mind

    Sometimes you have the time to create custom applications for your customers. Sometimes you don’t. One of the prototypes I worked on recently required conversion into a toolkit of prefabs so that the prototype could be replicated on a number of different models. When I originally created the app, it was built specifically in Unity […]

  • HoloLens Particle Capabilities

    Particle Systems for HoloLens When it comes to learning a new technology, always test multiple avenues during development. Do your research on all the different ways you can create or test your product. When first working with the HoloLens, my task for my project was to create a smoke particle effect. After downloading free smoke […]

  • Spheregen HoloLens Intern’s first days

      Working in SphereGen – first real world experience I have made games in the past, worked on large software development teams, and even showcased some of my work at professional conferences, but never for a company. In my first couple days at SphereGen, I am being faced with new challenges, in particular creating something […]